First of all, I put this forth most respectfully to the CoW staff, understanding that this game ROCKS and that most of us can only guess at the multitude of long hours that you all have spend on making a good variety of units already.
1. Whatever you do Call of War staff, don't put carriers in the game, they're stupid!
Just joking, of course carriers. Why not have the lighter/ lesser/ 'baby' carriers as well? If the over-arching thought is that carriers would imbalance the naval aspect of this (WW2) game... well historically they were game changers. Ha. There might be some sort of restriction set in place to limit players from only producing carriers & naval planes.
2. Pocket Battleships/ Old battleships. These are 2 distinct classes however. Reasoning- the old 24,000 ton'ish BBs just wouldn't stand up to the new 45,000+ ton'ish Bismark, King George, S.Dakota class ships. The Guns were often similar (14"- 15") HOWEVER, they're lacking belt & deck armor, propulsion, underwater armor (4 plunging fire), damage control, AAA guns, any radar, adequate fire control systems, etc.
My question to Call of War is what are you classifying the old BBs as- cruisers? They're just not the same- no offense.
3. Coastal guns. Obviously these were set implacements, that were on the shore. Artillery & rail guns just aren't the same
4. Sea mines. I know, I know... they're difficult to implement, but they mattered & could be put in the game. Are they important? Just ask the subs & DDs that struck them & perhaps a few capitol ships as well.
5. Marines/ assault troops
6. Units that gain experience
7. Paratroopers- Duh. Pa LEASSEE restrict their usage or the production of paratroopers to just a few units. A problem is that they never acted suicidally. Players in this game will do just that.
Many more... but that's a good start





