1. Ruhustahl SD 1400 “Fritz X” Radio-controlled Bomb, and the Henschel HS 293 Radio-controlled Glide Bomb: A radio controlled bomb developed by the Germans, like their rockets, but a shorter range, but faster transportation. These weapon did see action, and are credited with numerous kills of naval ships, including the Roma, HMS Egret, and others
2. The V3 Cannon: A German "super-gun' built into the a mountain side, and was capable of firing 58 max miles away, the weapon was ineffective against troops, but destroyed buildings quite easily.
3 The Super Sub: a Japanese submarine that resembled the cold war era nuclear subs and also had high travel speeds. They were planned to use to transport airplanes and launching aerial attacks on the U.S. continent. However, they never saw battles.
4. Earthquake Bombs: the weapon delayed explosion until it was underground, at which time it'd explode creating a controlled earthquake, they very effective. (Use as a single airplane tier in secret with the ability to place all buildings in a province it hits at 75% hp, however should have high prod cost, and slow refuel time to eliminate spamming,
5. Tankettes: basically in between armored cars and light tanks and were very small.
6. The Landing Vehicle or LVT: an amphibious (usable on water and land) which were either fitted with troop transportation or an 75mm gun to provide cover fire or destroy fortifications.
I'll add more if request and feel free to say your on unoriginal suggestions.
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108 Replies
26 Feb 2016, 23:20
Soldjer325 wrote:
BarryBwana wrote:
Ah Zee wrote:
Cavalry units would be a bit more expensive infantry unit with the (almost the same) speed of light tanks,but not the terrain penalty.
And consume much more food per day too.
It'd be for those people who have high amounts of food, but little to no oil or metal
Also known as plebs, if you can't manage resources and form a mechanised Army you'll be dead rather fast.
Like I said, regardless of who used the cavalry, they'd be destroyed in seconds. You all seem to be over looking that by day 4 in most games armoured cars and Light tanks are being rolled out, and I can't seem to even place Cavalry in an order of battle. Using them for recon would be a waste of time, as Light tanks/Planes/Armoured cars can all carry out that duty. I doubt they'd be useful in 'rushing' anyone, as by the time you've built enough to 'rush' someone, they've got more AC.
And what do you mean no terrain penalty? I can just imagine horses at full speed, galloping up Swiss Alps- ah yes, the super infantry unit! In forests its unbeatable, it can move across mountains like four legged commando's- I dub thee, Commando Horse!
"If the tanks succeed, then victory follows."- H.Guderian "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher Crates: a Term used to define any unwanted and unneeded feature in CoW Game Username: LordStark01
26 Feb 2016, 23:23
During the Russian invasion of Afghanistan, Mujahideens would destroy Soviet convoys when they came galloping down on horseback from the mountain paths. Then just melt away.
Can you imagine horses going at a trot with men using recoilless AT weaponry firing on tanks?
27 Feb 2016, 01:21
Quasi-duck wrote:
During the Russian invasion of Afghanistan, Mujahideens would destroy Soviet convoys when they came galloping down on horseback from the mountain paths. Then just melt away.
Can you imagine horses going at a trot with men using recoilless AT weaponry firing on tanks?
You're right, horses have been used effectively in warfare for thousands of years. Nowadays they are still given transportation rolls in some militaries, and sometimes even are used to formed armed cavalry units (with assault rifles, RPGs, grenades, etc.)
27 Feb 2016, 07:41
"Cavalry units would be a bit more expensive infantry unit with the (almost the same) speed of light tanks,but not the terrain penalty. "
TankBuster wrote:
And what do you mean no terrain penalty?
RE-read what I said.
"NOT the terrain penalty" ...said in reference to the light tank terrain penalties.
Good job bashing the bejesus outta the new guy.Obviously he's a moron who knows nothing.
I am,I'm me.
27 Feb 2016, 08:25
How am I bashing him? By pointing out flaws in his idea?
I'm sorry, I agree with everything! Lets put cavalry in, I'm sure everyone will use it the same way they use standard infantry all the time.
Calvary wouldn't work, if you want faster infantry, you have Mech Infantry or motor Inf. Horses will be in way able to balance the scales, if you don't have enough oil or metal, you'll be out produced not just in units, but in infrastructure.
"If the tanks succeed, then victory follows."- H.Guderian "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher Crates: a Term used to define any unwanted and unneeded feature in CoW Game Username: LordStark01
27 Feb 2016, 08:29
Quasi-duck wrote:
During the Russian invasion of Afghanistan, Mujahideens would destroy Soviet convoys when they came galloping down on horseback from the mountain paths. Then just melt away.
Can you imagine horses going at a trot with men using recoilless AT weaponry firing on tanks?
For one, that wasn't conventional war. The Afghans had the advantage of always being hidden from USSR forces. This game isn't going to give Horses stealth, nor does any terrain give such a bonus. We also talking two different time periods: USSR forces in afghan used heavy air support in operations, while (going by people wanting this to be an early game unit) they'll be going against foot infantry and Armoured cars.
If this game allowed you to use horses for hit and run, I'd support it. But it doesn't.
"If the tanks succeed, then victory follows."- H.Guderian "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher Crates: a Term used to define any unwanted and unneeded feature in CoW Game Username: LordStark01
27 Feb 2016, 11:04
TankBuster wrote:
The Afghans had the advantage of always being hidden from USSR forces. This game isn't going to give Horses stealth, nor does any terrain give such a bonus.
Quasi thinks forests and mountains would do horses well.
TankBuster wrote:
Calvary wouldn't work, if you want faster infantry, you have Mech Infantry or motor Inf
Those are available at day 12 earliest. Without gold it would take around 14 days in total to get motorinf and 26 for mechfantry.
27 Feb 2016, 14:04
All of you are making valid points on a horseback cavalry unit. Any comments on the radio controlled rockets? Or a large artillery peace build in a province? or what about having landing craft, could for short overseas invasions.
27 Feb 2016, 15:16
Radio controlled rockets, if you find one for each of the nations in the game (axis, allied, russian ect) I'll be all for all it
Coastal guns are a huge yes. given most coastal guns are old WW1 battle ship guns, it would be good to have them in the game. They could deal great damage to surface ships, but at a cost of being useless against armoured and infantry- oh, and make them weak to Air attacks: a huge 15inch cannon will not be able to defend itself from a Tactical bomber
"If the tanks succeed, then victory follows."- H.Guderian "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher Crates: a Term used to define any unwanted and unneeded feature in CoW Game Username: LordStark01
27 Feb 2016, 16:05
TankBuster wrote:
oh, and make them weak to Air attacks: a huge 15inch cannon will not be able to defend itself from a Tactical bomber
That is why you put them by AA guns
27 Feb 2016, 18:02
TankBuster wrote:
Radio controlled rockets, if you find one for each of the nations in the game (axis, allied, russian ect) I'll be all for all it
Not all nations used as tiers had the railroad gun, or the nuclear bomb, or the rockets, or rocket planes. It'd be in the secret research tier
27 Feb 2016, 22:49
The you'd need to adjust it, most nations had railway guns: like I said, old battleships got stripped down and had their guns used.
"If the tanks succeed, then victory follows."- H.Guderian "Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher "The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher Crates: a Term used to define any unwanted and unneeded feature in CoW Game Username: LordStark01
27 Feb 2016, 23:38
Rail road guns
27 Feb 2016, 23:49
After the war, the other countries would've had access to this military tech, which would allow them to develop their own versions
3 Mar 2016, 03:52
A new idea has recently popped into my head, but this isn't a weapon idea.
I believe they should remove the moral drop when you receive a province offered to you in the "trade" option.
3 Mar 2016, 16:53
Why? Citizens and their heritage are sold like cattle, why would they not be angry?
3 Mar 2016, 16:56
I agree with that, but it's a peaceful transition, I don't want a province I receive to drop to 25% moral, and then rebel and rejoin the country I just got it from.
3 Mar 2016, 16:59
Well, that isn't exactly realistic, now is it?
20 Mar 2016, 00:55
An idea for coastal guns, you should have to have a fortification, naval base, and a factory in order to make one.
20 Mar 2016, 12:21
Soldjer325 wrote:
1. Ruhustahl SD 1400 “Fritz X” Radio-controlled Bomb, and the Henschel HS 293 Radio-controlled Glide Bomb: A radio controlled bomb developed by the Germans, like their rockets, but a shorter range, but faster transportation. These weapon did see action, and are credited with numerous kills of naval ships, including the Roma, HMS Egret, and others
2. The V3 Cannon: A German "super-gun' built into the a mountain side, and was capable of firing 58 max miles away, the weapon was ineffective against troops, but destroyed buildings quite easily.
3 The Super Sub: a Japanese submarine that resembled the cold war era nuclear subs and also had high travel speeds. They were planned to use to transport airplanes and launching aerial attacks on the U.S. continent. However, they never saw battles.
4. Earthquake Bombs: the weapon delayed explosion until it was underground, at which time it'd explode creating a controlled earthquake, they very effective. (Use as a single airplane tier in secret with the ability to place all buildings in a province it hits at 75% hp, however should have high prod cost, and slow refuel time to eliminate spamming,
5. Tankettes: basically in between armored cars and light tanks and were very small.
6. The Landing Vehicle or LVT: an amphibious (usable on water and land) which were either fitted with troop transportation or an 75mm gun to provide cover fire or destroy fortifications.
I'll add more if request and feel free to say your on unoriginal suggestions.
Just saw this. Let me answer.
These are very similar to rockets, so no need for more units that are exactly the same. We need game-changing units, like the newly introduced carrier.
Railway gun is more or less the same.
Now, this one is interesting. You bring up the topic of Jap subs. The subs actually had subs that carried planes. Only two of them, but still, two naval bombers could wreak damage. The subs WERE developed, but they were only used for dropping anthrax-filled balloons on the US West Coast, and the bio attack failed, 'cos the wind swept the balloons out to sea. Again, cool idea, but not really game-changing.
Never used in battle, so no.
Proven nearly useless, only Poles and minor countries used them. Again, not game-changing.
Cool idea, but once Marines are introduced, they won't be necessary.
My opinion is that only 3 more units should be introduced, for now. Marines, which will revolutionize disembarkment; Paras, which will change warfare, as they'll be able to stop reinforcements and make the enemy worry about their back line; and coastal forts, which will make ships think twice about approaching the coastline.