1. Ruhustahl SD 1400 “Fritz X” Radio-controlled Bomb, and the Henschel HS 293 Radio-controlled Glide Bomb: A radio controlled bomb developed by the Germans, like their rockets, but a shorter range, but faster transportation. These weapon did see action, and are credited with numerous kills of naval ships, including the Roma, HMS Egret, and others
2. The V3 Cannon: A German "super-gun' built into the a mountain side, and was capable of firing 58 max miles away, the weapon was ineffective against troops, but destroyed buildings quite easily.
3 The Super Sub: a Japanese submarine that resembled the cold war era nuclear subs and also had high travel speeds. They were planned to use to transport airplanes and launching aerial attacks on the U.S. continent. However, they never saw battles.
4. Earthquake Bombs: the weapon delayed explosion until it was underground, at which time it'd explode creating a controlled earthquake, they very effective. (Use as a single airplane tier in secret with the ability to place all buildings in a province it hits at 75% hp, however should have high prod cost, and slow refuel time to eliminate spamming,
5. Tankettes: basically in between armored cars and light tanks and were very small.
6. The Landing Vehicle or LVT: an amphibious (usable on water and land) which were either fitted with troop transportation or an 75mm gun to provide cover fire or destroy fortifications.
I'll add more if request and feel free to say your on unoriginal suggestions.
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108 Replies
25 Mar 2016, 01:26
Since more units are being added in, I think we need another research slot. I can barely handle infantry-> mech infantry, armored car -> medium tank, the naval techs (battleship, destroyer, and sometimes airplane carrier), and the secret techs.
Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival. -Winston Churchill Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching. -George S. Patton
25 Mar 2016, 01:37
We could divide armor into defensive and offensive units?
25 Mar 2016, 01:49
Soldjer325 wrote:
We could divide armor into defensive and offensive units?
Their stats already do that in a way.
Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival. -Winston Churchill Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching. -George S. Patton
25 Mar 2016, 01:52
To allow better organization of research
25 Mar 2016, 01:57
I honestly don't think it's a good idea. It'd mess up the tree that everyone's used to.
Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival. -Winston Churchill Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching. -George S. Patton
25 Mar 2016, 01:59
You must make sacrifices for progress
25 Mar 2016, 02:00
True, but they already have stats. I'd be a waste of time.
Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival. -Winston Churchill Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching. -George S. Patton
25 Mar 2016, 11:27
I agree. All units can be used offensively or defensively anyway.