apollo9 wrote:
One of the factors that affected the defeat of Napoleon in he's conquest to conquer Russia during he's time was the Soviet Winter,
They gotta rewrite some highschool textbooks... either the history one, or the math one (1813 > 1917).
I think the game requires a climate in addition to terrain because the climate and weather affects morale and the speed of the army passing through a specific territory. For example: One of the factors that affected the defeat of Napoleon in he's conquest to conquer Russia during he's time was the Soviet Winter, same thing happened with Alexander the Great and Hitler. Another Example was the Vietnam War where monsoon rain's and mud occur that deals blow to the morale of the troops. I can state more example but the real point here is CLIMATE AND WEATHER IS ANOTHER MAJOR FACTOR OF WAR that one cannot ignore.

apollo9 wrote:
One of the factors that affected the defeat of Napoleon in he's conquest to conquer Russia during he's time was the Soviet Winter,
They gotta rewrite some highschool textbooks... either the history one, or the math one (1813 > 1917).
maybe the soviets seized die glocke and went back in time?
Was I wrong with Napoleon? Well never mind History is History my point is Weather and Climate should be a factor in the game.
Hello apollo9,
thank you very much for the suggestion. Different weather conditions would of course be nice but would make the game even harder to be balanced and it would also drain the server performance.
For now implementing weather is not on our list.
and the biggest propblem what would come with weather is that Russian nations would be Beasts and most other nations would all be *****
If you look back in the forum, you will find a similar thread where the math has all been worked out. i'll put the link here
Weather Conditions) but the game has a 5:1 ratio to the real world(if were are not playing a speed round). also, like mentioned before, we need to make sure that places like Russia or Egypt(the Sahara) don't become too overpowered.
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