What about making the commandos paratroopers??

Give commandos the ability to drop behind enemy lines.

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I am going to say it simply: No.

There is four other threads about this, I would recommend checking those out first and commenting on them.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

comrade dave wrote:

Don't. Try and win an argument with ButterBallBill, even if you have a clearer and better point of view
'nuff said.
British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

Para commandos? Sure sounds better than ordinary paras, atleast the commandos know what there doing.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

Zarathustra already said it. Paras and Marines (no disembarking penalty) are going to be added later on in the game. Whether they are normal infantry or Commandos I don't know.

The past is a foreign country.

Pablo22510 wrote:

Zarathustra already said it. Paras and Marines (no disembarking penalty) are going to be added later on in the game. Whether they are normal infantry or Commandos I don't know.
The court would like you present your evidence regarding these two units coming to the game
"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01

if its true i would like them to be individual upgrades of infantry or commandos, making them from the ground up is needless effort, its better to train the boys we have then do the procedure from the very start.

looking forward to it.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

Marines sound really good, but a little bit OP, *no disembarking penalty* i would preffer 50% quicklier disembarking. If they dont have penalty, countries without navaltech have not chances (very bad) to def their coast. Game balance would be destroyed.

And paras can be implemented only if they would not be OP too. Not very great range (like naval bomber), not good stats (like inf. lvl2), late research availability (lvl 1 at day 16 or even day 20)

And commandos need a buff --> they should be identified (only in commandos stack) only if they attack or they are attacked, and they should be detected with 20% - 40% lower range then other units. (but scouts and may be militia could detect they with full range)

I hope Paras come soon, but i'm content with the devs taking their time

"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01

f118 wrote:

Marines sound really good, but a little bit OP, *no disembarking penalty* i would preffer 50% quicklier disembarking. If they dont have penalty, countries without navaltech have not chances (very bad) to def their coast. Game balance would be destroyed.

And paras can be implemented only if they would not be OP too. Not very great range (like naval bomber), not good stats (like inf. lvl2), late research availability (lvl 1 at day 16 or even day 20)

And commandos need a buff --> they should be identified (only in commandos stack) only if they attack or they are attacked, and they should be detected with 20% - 40% lower range then other units. (but scouts and may be militia could detect they with full range)

Just want to point out that marines would just be able to launch surprise attacks easier and not be as susceptible to sea attacks. Not really sure how this destroys game balance, as a country would still be able to defend against them on land, and they would probably be garbage in other attacks, meaning defenders would have the inland advantage. We have no idea of what their stats are either.

Plus, it would encourage countries to build more naval units.

As for commandos, they're already very good units. They don't need a buff. If anything, naval bombers and railroadguns need to be buffed (not sure how, but they're not very good atm).

salbalkus wrote:

As for commandos, they're already very good units. They don't need a buff. If anything, naval bombers and railroadguns need to be buffed (not sure how, but they're not very good atm).
Before you said that "Fun > Realism". I agree with that, but to have fun, the game has to be realistic up to a point. And the fact that Commandos are being treated as units that fought regular battles is not realistic at all, and it should be changed. Many ideas have been suggested for a Commando buff, including routes that only Commandos can take. But the one that f118 suggested is the most realistic up to the point.It would give them stealth, which would be great. I intend on stealing f118 idea and creating a thread suggesting this (sorry @f118).

Now, about your second idea, I couldn't agree more. The solution for naval bombers is easy. Simply give them more range. The best I can think for railguns is giving them the ability to inflict more damage.

The past is a foreign country.

Yay its back...again...BBB must be :wallbash

"Cry 'Havoc!', and let slip the dogs of war"

"The best weapon against an enemy is another enemy."Friedrich Nietzsche

Pablo22510 wrote:

salbalkus wrote:

As for commandos, they're already very good units. They don't need a buff. If anything, naval bombers and railroadguns need to be buffed (not sure how, but they're not very good atm).
Before you said that "Fun > Realism". I agree with that, but to have fun, the game has to be realistic up to a point. And the fact that Commandos are being treated as units that fought regular battles is not realistic at all, and it should be changed. Many ideas have been suggested for a Commando buff, including routes that only Commandos can take. But the one that f118 suggested is the most realistic up to the point.It would give them stealth, which would be great.

You make a great point! Commandos right now are basically better infantry. Perhaps a buff and a debuff are needed?

Possible ideas for a balancing debuff:

-Available later/have a prereq

-Take longer to make/more expensive

-Need lvl 3 barracks/higher level IC

I personally think they should take much longer and be available later but be much more powerful as well as having the stealth ability.

Armatus wrote:

Yay its back...again...
It is. But this time, we have the game's support. Paras and Marines (no disembarkment penalty) are going to be introduced into the game. And yes, Fat Man isn't exactly mad about it.
The past is a foreign country.

Pablo22510 wrote:

It is. But this time, we have the game's support. Paras and Marines (no disembarkment penalty) are going to be introduced into the game. And yes, Fat Man isn't exactly mad about it.
Yeah I saw that it says a lot that the Devs listened to the majority of their players(Supporters) or had intended it all along. Either way I am happy that they are being added.
"Cry 'Havoc!', and let slip the dogs of war"

"The best weapon against an enemy is another enemy."Friedrich Nietzsche

salbalkus wrote:

Just want to point out that marines would just be able to launch surprise attacks easier and not be as susceptible to sea attacks. Not really sure how this destroys game balance, as a country would still be able to defend against them on land, and they would probably be garbage in other attacks, meaning defenders would have the inland advantage. We have no idea of what their stats are either.

Plus, it would encourage countries to build more naval units.

Atm is disembarking good def feature for deffer, i have deffed france coast from USA/Canada and south Confederation invasion

with only 3 mobile troops (light tanks and armored cars), my ally had some submarines but he had not war with the NATO invaders (in this game three NA-States declared Union to invade europe) also i could see whre enemy go and when he would disembark, also i moved my troops to coastprovinces to deffend coast, and i mean coast not a provinces centerpoint, ok, my advantage was only possible, cause enemy had not escort for his transports, but if he had marines i could not def coast with less unit, then my opponents have. every time he was 3 or 4 hours disembarking i attacked him and he run away but losed 20%-50% his troops. with marines he would stop my tanks some km before coast, and his main troops would disembarked without any damage. even if his marines would die, i would lose french coast completly.

Pablo22510 wrote:

salbalkus wrote:

As for commandos, they're already very good units. They don't need a buff. If anything, naval bombers and railroadguns need to be buffed (not sure how, but they're not very good atm).
They are good, but not *very good*, they are highlanders and raiders, but they are not good enough. a little buff would make they not op but it bring more fun in gameplay.

I would just like to point out that in Crete, Brit Commando's fought your bog standard rear guard.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

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