What's the design justification for storing manpower?

This game is great and has many realistic features. However the ability to store surplus manpower for future use is not one of them! Conscripts get older, and may not be as available if not recruited immediately.

Can anyone think of a justification for this feature?

Thanks in advance.

Lindsay Jackson

6 Replies

If we collect enough hats the young 'uns will flock to us. Obviously.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

l_c_jackson wrote:

This game is great and has many realistic features. However the ability to store surplus manpower for future use is not one of them! Conscripts get older, and may not be as available if not recruited immediately.

Can anyone think of a justification for this feature?

Thanks in advance.

Lindsay Jackson

For balancing purposes. Also, I like to think of manpower as just people in the nation, not soldiers. As time goes on, your able-bodied population increases. You "spend" manpower by drafting those able bodied people and making them into an infantry regiment.

i think of manpower as the queue to get into your army. When you have 5000 manpower, you actually have 5000 people lined up outside your recruiting office.

Forum Gang Premier
you are a balls

people ready for service, they pretty much sum it all up

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

Essentially troops ready for assignment.

Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch