Where did it all go wrong?

Coming back to both the game and the forums after so long, it's just...insane. The forums truly are dying, aren't they? This place used to be so active with the "Why no hospitals??" threads and the other suggestions, whether they were good or not. Plus all the newbies with their questions on "why is axis doctrine so OP"...ahh, the good ol' days.

Where did it all go wrong? Resources Reforged? The unit cards? The resource cards? War bonds? I've loved playing this game for so long, but now, it just feels...empty. Did the dev team shift focus elsewhere? Do people still find the latest version of CoW fun? Do they prefer the new system to the old (by old I'm referring to pre-resource update and pre-cards)?

Can't believe I started playing this game 6 years ago..

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The same reason why so many players are gone by Day 4 of a map. Lack of patience. Click generation. Always looking for the "new thing."

Bar None wrote:

The same reason why so many players are gone by Day 4 of a map. Lack of patience. Click generation. Always looking for the "new thing."
Do you think the game is in a better state than it was 2-3 years ago?

I didn’t have a problem with resources reforged, either way this is still a game of resource management. But cards, operations, heroes, they make the game so less strategic.

Delmarva pirate-ripping, running and hiding.
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.

Delmarva pirate wrote:

I didn’t have a problem with resources reforged, either way this is still a game of resource management. But cards, operations, heroes, they make the game so less strategic.
As in, you prefer the removal of Rare Materials and Goods, or are indifferent about it?

Indifferent.indifferent cause I was/ am short of resources anyway. So it feels I’ve got the same obstacle to overcome

Delmarva pirate-ripping, running and hiding.
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.

I believe overall the game is in a worse state if you want to play both a tactical and strategic way like I do. Calculating odds, possible moves and counter moves.

If you just want to buy stacks of 10 units and set them on autopilot, the game will work better for you to think less. You can just brute force and then use bonds to heal. And hope that you don't run into another stack of 10 better units.

A few maps ago I ran into a guy that only made Mech Inf units. He got them to level 2. He would stack 3-4 and just send them on suicide attack runs making lines of advance that would take 7-8 hours to complete. If at the end of that time, they were wiped out, he didn't care. Holding land meant nothing to him. Losing the stack meant nothing to him. That's what the game pushes now. I guess you could call this a tactic or a strategy but seems lazy to me. And not much fun either.

If its a "light in the dark" I kinda took up gaming recently, i have now been playing for around 70 days, never played before and haven't played a "game" for 20 years - Really enjoy it, am getting better haha! Still make some really silly mistakes,but i love it can take you literal days to fix it. Anyway, glad to be here.

_Pyth0n_ wrote:

Bar None wrote:

The same reason why so many players are gone by Day 4 of a map. Lack of patience. Click generation. Always looking for the "new thing."
Do you think the game is in a better state than it was 2-3 years ago?
Obviously not. That being said, inactivity here doesn't imply general inactivity throughout the userbase of this game. The CoW subreddit and discord servers are fairly active.
TMC

the forum admins not letting new users post might have something to do with it

Stay Sweet!

well, there's good news and there's bad news. New AA rules are great, they can finally walk apart from the units they're protecting, and it really makes plane's life harder which is a good thing, they were really too easy.

The WB upgrade was horrible at first, then slightly mitigated when the cap was introduced so you can't store beyond 36k. Still, this is magic and has little to do with a strategic game; the only reason they were introduced was because Bytro wanted gold users to be able to be less visible.

3-res was was a sign of the time perhaps, people wanting simpler stuff and 5-res was too hard to manage for casual users. For me personally, a bad thing, because I like micromanaging that kind of stuff, but understandable I guess.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

Delmarva pirate wrote:

Indifferent.indifferent cause I was/ am short of resources anyway. So it feels I’ve got the same obstacle to overcome
Somewhat agree, but I would argue that 5 res brought a lot more strategic depth and unit diversity than the current 3 res system.

Bar None wrote:

I believe overall the game is in a worse state if you want to play both a tactical and strategic way like I do. Calculating odds, possible moves and counter moves.

If you just want to buy stacks of 10 units and set them on autopilot, the game will work better for you to think less. You can just brute force and then use bonds to heal. And hope that you don't run into another stack of 10 better units.

Agreed, the game feels like it's fallen victim to "enshittification" that I suppose has affected all good games after a long enough time span.

The Mister Class wrote:

_Pyth0n_ wrote:

Bar None wrote:

The same reason why so many players are gone by Day 4 of a map. Lack of patience. Click generation. Always looking for the "new thing."
Do you think the game is in a better state than it was 2-3 years ago?
Obviously not. That being said, inactivity here doesn't imply general inactivity throughout the userbase of this game. The CoW subreddit and discord servers are fairly active.
Hm, fair enough. I don't have enough of a subreddit presence nor discord presence to know what their opinion of the game in its current state is, but I would like to think they agree on the state of the game being much worse than it used to be. I do think with War Bonds and all Bytro has pushed more of a instant dopamine boosting gameplay system, alongside cards, with the patience required in older versions of the game much less required.

K.Rokossovski wrote:

well, there's good news and there's bad news. New AA rules are great, they can finally walk apart from the units they're protecting, and it really makes plane's life harder which is a good thing, they were really too easy.

The WB upgrade was horrible at first, then slightly mitigated when the cap was introduced so you can't store beyond 36k. Still, this is magic and has little to do with a strategic game; the only reason they were introduced was because Bytro wanted gold users to be able to be less visible.

3-res was was a sign of the time perhaps, people wanting simpler stuff and 5-res was too hard to manage for casual users. For me personally, a bad thing, because I like micromanaging that kind of stuff, but understandable I guess.

Yes I agree AA rules are great, these kind of updates are what I wished Bytro pushed more. It adds more strategic depth to a game where it feels like all of it is being removed or phased outright.

WBs yes were added to hide golding better I agree, I'm still conflicted whether it was a net positive or negative as a whole.

3-res/5-res thing I personally loved the old system way more than the system currently in place, I would honestly play this game way more if they brought back the old system. I do agree that yea, maybe Bytro is catering towards players who want the more simple stuff instead of the old systems, but its such a shame because I feel like it drives away older players and even if it brings in 10K newer players on mobile, not many stick around (then again who knows I personally feel like Bytro is more focused on profits rather than game health atp).

Taffyta Muttonfudge wrote:

the forum admins not letting new users post might have something to do with it
Lol, almost forgot about that.
"We can be wrong, or we can know it, but we can't do both at the same time." ~ Heisenberg
RETIRED ELECTION MANAGER

_Pyth0n_ wrote:

Coming back to both the game and the forums after so long, it's just...insane. The forums truly are dying, aren't they? This place used to be so active with the "Why no hospitals??" threads and the other suggestions, whether they were good or not. Plus all the newbies with their questions on "why is axis doctrine so OP"...ahh, the good ol' days.

Where did it all go wrong? Resources Reforged? The unit cards? The resource cards? War bonds? I've loved playing this game for so long, but now, it just feels...empty. Did the dev team shift focus elsewhere? Do people still find the latest version of CoW fun? Do they prefer the new system to the old (by old I'm referring to pre-resource update and pre-cards)?

Can't believe I started playing this game 6 years ago..

Forums in general have been on the wane for the past several years.

Check out this article regarding Stack Overflow, a major forum for computer programmers. The site's activity decreased by roughly 90% just over the past three years.

Stack Overflow was meant for programmers helping eachother out with specific problems, that role has been taken over by AI. I personally never use it anymore, it is so much easier and faster to ask an AI when you have a problem.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

Users have mainly migrated from the forums to discord, which is very active. Reddit is also pretty active still. But in general as was said above, forums in general all over the internet are dying out, seems just that no one wants to use forums anymore nowadays :/

In addition I think we have a bit of a lag problem with the forums, and no one really checking/approving people.

freezy wrote:

Users have mainly migrated from the forums to discord, which is very active. Reddit is also pretty active still. But in general as was said above, forums in general all over the internet are dying out, seems just that no one wants to use forums anymore nowadays :/

In addition I think we have a bit of a lag problem with the forums, and no one really checking/approving people.

I just noticed this today, the forum site took about 20 seconds to load the main page.

The main CoW game is also a bit laggy today, I don't know if that might have something to do with it.

VonEchoWolf wrote:

freezy wrote:

Users have mainly migrated from the forums to discord, which is very active. Reddit is also pretty active still. But in general as was said above, forums in general all over the internet are dying out, seems just that no one wants to use forums anymore nowadays :/

In addition I think we have a bit of a lag problem with the forums, and no one really checking/approving people.

I just noticed this today, the forum site took about 20 seconds to load the main page.

The main CoW game is also a bit laggy today, I don't know if that might have something to do with it.

The forum has been this way for the past 1.5 years, constant 'Bad gateway errors' occur frequently. Nothing to do with the actual game.

freezy wrote:

Users have mainly migrated from the forums to discord, which is very active. Reddit is also pretty active still. But in general as was said above, forums in general all over the internet are dying out, seems just that no one wants to use forums anymore nowadays :/

In addition I think we have a bit of a lag problem with the forums, and no one really checking/approving people.

Agreed but I will never understand how people prefer discord over forums.
TMC

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