Release Notes - 04.11.2026
Attention Commander,
This update brings a redesigned Territory Selection screen, offering clearer navigation and a more intuitive way to choose your starting territory. Additional improvements to army positioning, player profiles and air-unit behaviour bring greater clarity to the battlefield.
The new Winner Takes It All scenario on Vigilus is now part of the game and will be available to play soon, bringing a high-stakes competition where only the overall winner claims an exceptional Gold reward.
If the update is not applied automatically, please restart your client or update manually to the latest version.
New Features
Winner Takes It All: Vigilus – Last One Standing
• A new Weekend Event has been added to the rotation and will be available to play soon, bringing a high-stakes competition to Vigilus.
• Compete against a large number of players in a battle where only one overall winner claims the main prize.
• Fight for an exceptional Gold reward, significantly higher than the winner rewards offered in regular matches.
Changes
• Redesigned the Territory Selection screen with an updated layout, clearer navigation and improved visual feedback, making it easier to review available starting territories and choose where to begin your match.
• Introduced map markers to show armies' exact positions, with connecting lines when their displayed positions are offset.
• Player profiles can now be opened directly from the Global Ranking, allowing you to view other players' levels and account details.
• Added notifications to let you know when building construction is complete.
• Improved match searching with clearer guidance on searching by name or ID, alongside a # prefix for displayed match IDs.
Fixes
• Fixed an issue where attacking air armies could appear on the defender's map only after dealing damage.
• Fixed an issue where armies merging during combat could incorrectly display damage and a Defeat notification.
• Improved air-unit movement and attack behaviour, including more consistent flight paths and clearer movement indicators when targets change position or aircraft return from attacks.
• Refined air-unit range and command information to display more accurate movement limits and travel times.
• Improved air-unit patrol visuals with smoother animations and more consistent patrol indicators, and fixed an issue where patrolling neutral territory incorrectly triggered a war warning.
• Restored the Relocate command for air armies while refueling and corrected combat animations during short attacks and Forced March.
• Improved speed-up menus to display available boosts and update inventory quantities correctly.
• Improved interface clarity and visual consistency across several menus and screens.

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