Release Notes - 26.08.2026
Attention Commander,
This update introduces balancing adjustments, increased Gold rewards, gameplay feedback improvements, and continued usability and stability enhancements. If the update is not applied automatically, please restart your client or update manually to the latest version.
Balancing Changes
These balancing changes apply only to new matches started after the update.
• Increased mission variety by improving faction mission randomisation, making objectives less predictable between matches.
• Increased the HP limit for the first and second Chaos Space Marine "defeat units with armies below a certain HP" missions, from 300 HP to 500 HP for the first mission and from 900 HP to 1000 HP for the second.
• Reduced the number of zones required to complete the second tutorial "conquer zones" mission from 5 to 3.
• Decreased the minimum deployment time for all units, ensuring high-morale zones can benefit from the deployment speed bonus of fully upgraded buildings.
• Increased Interceptor anti-air damage from 10 to 12 and reduced Tank anti-building damage from 2 to 1.5.
Changes
• Increased Gold rewards for match placements across supported maps, for both solo players and War Pact members. Tutorial maps remain unchanged.
• Added faction information to the Matches screen, showing how many players from each faction are already present in a match. • Improved Mission button feedback so its attention animation highlights when completed mission rewards are ready to collect.
Fixes
• Restored available construction, deployment, and Doctrine boosters in the speed-up menu.
Corrected the placement of the building in the "Pallatine Shield Line 44" zone on the 64-player map.
• Removed placeholder text that could briefly appear when using Gold to speed up construction, deployment, or Doctrine research.
• Adjusted combat damage effects for air attacks so they appear when the attacking aircraft reaches its target rather than immediately after take-off.
• Restored battle effects across the intended map zoom levels.
• Resolved an issue where armies under a Delay command would not display combat animations and effects when attacked.
• Fixed an issue that could prevent zones from being selected at the furthest map zoom level.
• Corrected army and unit HP displays below 1 HP to show one decimal place instead of displaying 0.
• Removed an unintended glimpse of the map that could appear after selecting a faction when entering a match.
• Increased the size of the Genestealer air transport model to improve its visibility on the map.
• Updated War News timestamps in Speed X3 and Speed X10 matches to prevent entries from displaying future dates.
•Corrected War News reports that could incorrectly state that an accepted peace request had been declined.
•Adjusted the Delay command preview in Speed X3 and Speed X10 matches so the displayed delay duration matches the actual applied time.

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