What are Doctrine paths?
Each faction has two Doctrine paths, featuring a different set of units that benefit from different faction bonuses:
Space Marines:
Tactical: Units deal more damage against Infantry targets and have increased bonuses on Dense, Rugged and Urban terrain.
Devastator: Units have more hitpoints and deal more damage against Machine targets.
Astra Militarum:
Born Soldiers: Units are deployed in less time and for lower costs.
Armoured Soldiers: Units have more hitpoints and deal more retaliation damage.
Orks:
Speed Waaagh: Units move faster and have increased bonuses on Open, Elevated or Difficult terrain.
Big Waaagh: Units have lower upkeep costs and gain bonus damage when stacked with many other units of the same type.
Chaos Space Marines:
Pactbound: Units are harder to kill off, retain more combat power when low on hitpoints and deal more damage to buildings and zone morale.
Malefic Host: Units deal more attack damage against units and move faster in enemy territory.
When you level up the units in a path, their main stats as well as their faction bonuses increase.
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