I can offer an alternative: certain key points on the map will feature spaceports as indestructible structures. They will always be damaged when captured, costs 24 hours to repair. Controlling these strategic points will become a major global objective for any player or alliance, because you cannot intercept orbital assets or shoot them with anti-air.
Thread #11: Long-Distance Strategic Transportation (Spaceports)
Subject: [Suggestion] Long-Distance Troop Transportation via Spaceport Buildings
Dear Dev Team,
To improve late-game macro-management and give players more dynamic strategic options on massive maps, we propose implementing a Long-Distance Strategic Transportation System tied to a new or upgraded building: the Spaceport.
How it would work:
Logistics Network: Once a player constructs a Spaceport in city A and city B, they gain the ability to instantly charter transport flights to move infantry and armored vehicles directly between these two spaceports.
Resource Cost Scaling: This transport action should not be free. It must cost a specific amount of resources (e.g., Promethium), which dynamically scales based on two factors: the physical distance of the flight and the upgrade level of the starting/destination Spaceport.
Speed Progression: The travel speed should noticeably improve as you invest in the building:
Level 1 Spaceport: Travel speed is capped at 90.
Level 5 Spaceport: Travel speed scales up to 140.
Introducing this building would greatly diversify economic and tactical decisions, allowing players to pull off clutch defensive redeployments or set up massive counter-offensives across the galaxy.
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