Thread #12: End-of-Match Rewards (Unit Conversion
Subject: [Suggestion] Retaining Survived Units as End-of-Match Rewards
Dear Developers,
Currently, winning a match gives standard rewards like gold or profile XP. To make victories feel far more rewarding and create a stronger progression loop, we suggest adding a Unit Conversion Reward System upon winning a session.
Instead of just getting basic currencies, players who successfully win a match should be allowed to select a few surviving units from the battlefield and "pocket" them into their permanent account inventory for future use:
Solo Victory Rewards: Winning a match entirely on your own grants higher capacity. For example, you can choose to extract 9 Intercessors OR 3 Tanks from your victorious army.
Alliance Victory Rewards: If the victory is shared within an alliance, the reward scales down slightly to maintain balance, allowing each member to extract 3 Intercessors OR 1 Tank.
This feature gives players a massive incentive to protect their elite units until the very end of the game and delivers a highly satisfying reward for securing a hard-fought win.
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