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Additional drones

Drones are a widely used nowadays for recon, attack and sabotage but while they are implemented in game they still feel like a rare/ niche thing.

What I suggest:

  • New drone tab with each drone being researched and upgraded.

  • Long range sabotage drones capable of great infrastructure and city level damage (poor man's missiles- worse than a ballistic, cheaper)

  • recon drones being widely used, deployed by upgraded infantry (1 drone every 12 hours). Recon drones can attack and deal 1 soft attack 2 hard attack, or something. A suicide overall

  • Attack drones- more damage or easier/ faster deployement. We see nowadays large scale drone attacks.

  • Loitering munition is top, no need to change

  • Sabotage drone deals more damage to ships and buildings

  • Naval drone seems okay.

  • Static drone structures/ silos. I read about these in Israel and Iran -> those will be underground structures which can deploy large amounts of drone swarms. In the game these can deploy large scale, medium/long range drone attacks- deploying many drones.

William R. Addams

1 Replies

I think that’s actually a really good idea. I was just today lamenting the fact that any kinds of drones are hidden behind a paywall, and even as is are lacking any real diversity that would match the drone warfare we see today, which I’d imagine a modern ww3 game would really want to mirror. I think a fair trade-off would be making these drones CONSIDERABLY less affective than loitering munitions, either through speed; interceptability, damage output, etc… and are also further blunted by not having a “one shoe fits all” drone.

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