interesting spin, typically I really really hate this kind of "squad issued command" feature in Fps game. but I think It could fit in WW3 albeit need to explore other idea first. I want to push for strategic planning feature but that is very very big in term of dev cost so atm it is shelfed 😭
Enhancing Coalition Leadership Through Positive Reinforcement
To improve coalition leadership, we propose a motivational system where leaders reward members for achieving tactical objectives or exemplary behavior with military medals (e.g., Admiral, General, Colonel).
How it works:
- The leader assigns time-bound objectives (e.g., capturing a territory or defeating a unit).
- Members earn reward points for completing these objectives, unlocking distinctions.
- The leader gains leadership points when objectives are met, reinforcing their authority.
Outcome:
- Leaders are recognized for effective command (e.g., "10-Game Leader", "10 Coalition Victory Leader").
- Members earn prestige (e.g., "Admiral for Capturing 2 Pacific Countries").
This system fosters teamwork, expertise, and positive leadership—replacing threats with incentives.
2 Replies
interesting spin, typically I really really hate this kind of "squad issued command" feature in Fps game. but I think It could fit in WW3 albeit need to explore other idea first. I want to push for strategic planning feature but that is very very big in term of dev cost so atm it is shelfed 😭
Yes , please do propose, brainstorm how it could be . I think should be simple ans not to complex.
I would add:
if coalition is changed during the game all distinctions are lots
If the the coalition does not win. No distinctions
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