I have been trying to find a way to submit feedback for a long time because I truly want the developers to hear my ideas.
This is my suggestion after playing the game for seven months. You may consider me a new player or an experienced one by your standards, but I have learned a great deal from veteran players throughout my journey.
One feature I would love to see is giving every nation its own unique specialty. Don't get me wrong—the current doctrine system is good, but many countries share the same doctrine, leaving little distinction between them. With only three available doctrines (Eastern, European, and Western), many nations end up feeling too similar.
As someone who enjoys playing countries that control important strategic chokepoints and sea lanes, I believe more specialized national abilities would greatly improve the gameplay experience.
For example, Saudi Arabia could produce ballistic missiles at a lower cost, Egypt could receive bonuses related to naval or canal defense, and the United States could specialize in advanced military technology rather than simply receiving percentage-based stat increases.
Another idea would be giving certain countries exclusive units that no other nation can build. For instance, perhaps American tanks could have unique strengths, while Russia could possess a more advanced ICBM. These are just examples, but unique national characteristics would make every country feel more authentic and encourage players to try different nations.
Another feature I would love to see is the addition of civilian shipping.
At the moment, the oceans mainly consist of warships. To make the world feel more alive and realistic, resources traded between nations could be transported by cargo ships.
For example, if the United States sells 30 Electronics to Russia, the shipment should physically travel from an American port to a Russian port. Players could choose which port receives the shipment, or perhaps the developers could introduce dedicated commercial trading ports.
These civilian cargo ships could be intercepted by enemy players, making naval escorts an important part of gameplay. Players would have to protect their trade routes with warships, creating meaningful naval operations instead of simply moving fleets around the map.
This would also make strategic chokepoints such as the Suez Canal, the Strait of Hormuz, the Strait of Malacca, and the Bab el-Mandeb far more valuable. Controlling these locations would become a true strategic objective instead of simply controlling territory.
For landlocked countries, resources could instead travel by trucks or cargo aircraft, giving them a different but equally immersive logistics system.
I believe features like these would create a much more dynamic, realistic, and enjoyable geopolitical experience.
Please consider these ideas. I truly believe this game has enormous potential and could become one of the greatest modern grand strategy games available. I genuinely love the concept of Supremacy: World War 3, and I hope some of these suggestions may inspire future updates.
Thank you for taking the time to read my feedback.
Maybe I'll have more ideas in the future!
See you!