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Golding

Golding ruins this game. There either needs to be a way to enjoy the game without having someone auto spawn 10 cruisers and waste your time.

2 suggestions

  1. Issue Tickets. Everyone get a non gold match ticket. When you spend the ticket you can’t spend again until you finish that game or until you get another ticket, whichever is later. Tickets issue every 60 or 90 days. (Or something like this)

  2. Limit gold spend per day. $5000 gold spend per game day. Just to eliminate the egregiousness.

Something need to bring balance

Golders drive away active players too.

4 Replies

Maybe a tiers system

The more gold you buy, the higher the tier.

The less gold you buy the lower the tier.

I feel like this would encourage people not buying gold to stay active and learn the game.

And the longer they stay active and enjoy the game, the more likely they are to upgrade to security access, buy officers, buy gold etc.

If you’re not encouraging people to stay engaged with the game, you lose customers.

People that want to spend gold will absolutely continue to spend gold.

People that don’t will play for a while and then quit entirely because it’s pay to win.

Im trying to address this for the Devs from a P/L perspective. More customers equals more revenue. The longer a customer stays engaged, the more likely they will buy from you. If you drive away customers, you are limiting your earnings.

I have bought security council access, officers, and elite units. I get that y’all have to make money and I support yall; but I’m not dropping $100 on a single match to win. You will never convert me to that type of customer. BUT, there are those types of customers out there and they won’t change, they will always buy up to win. You are ignoring a huge amount of customer base by letting your top customers drive away new customers.

Keep improving the Security Council benefits and offer no-gold matches.

Might be a controversial take, but why would the devs/shareholders cut their own income?

And matches without gold are already available for alliance vs alliance games through elite tickets.

I am The Baseline for opinions

Teburu wrote:

Might be a controversial take, but why would the devs/shareholders cut their own income?

And matches without gold are already available for alliance vs alliance games through elite tickets.



What i'm saying is, they have potential for more income.

There are differn't customers in the market.

- Some customers are willing to spend tons of gold and buy matches, that's fine
- some customers are willing to pay security access and maybe buy an officer or two
- some customers want to play and have fun and not spend money

if your entire model is built around the top gold players, you are missing out on the bottom customers. and driving players toward inactivity and not playing the game anymore

Just some ideas here

  • Non security access players --> maybe there is some sort of ad component that could generate revenue

  • Security access players --> eliminate ads and get access to fire control ect.

  • Top gold spending players --> maybe they get more perks, maybe they pay a higher amount to gain access to gold purchases, idk what this would look like

The goal would be to create an environment that allows actual competition for non gold players, while also maintaining your cash cow gold spenders.

you get steady income from ads for non security members,

you get steady income from average security access players through subscription

and you still get outrageous income from gold spenders.

Gold spenders are gonna spend gold no matter what because that's what they want to do. They are completely ok with buying gold to win.

average players will never do that, and by occomadating average players with fair competition, you create a customer that will stick around and keep paying a monthly membership, even if they never buy gold.

but when the game is rigged in favor of gold. average players become uniterested, frustraited, and leave, cutting a source of income from security access.

The devs could potentially make more money by driving gold players to play each other as well. If you have 5 players spending gold to win a match, you get them into an Ego battle and they spend more and more and more to try to win.

I am not familiar with the non-gold alliance matches. i have heard that, and tried to figure that out and have had no luck. I've looked and asked in discord about the non-gold alliance matches and searched forums but can't figure it out. So maybe all of the above is unecessary if alliance matches are non-gold.

BUT if the alliance matches ARE non-gold, then maybe that needs to be communicated more effectively somehow in the user interface. Because i have struggled to figure it out.

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