I largely agree with you regarding internal coalition trade, the ability to transport allied aircraft on your carrier (or vice versa), and the potential to improve anti-air capabilities to support allies. Aside from that, cutting off map visibility for a traitor during their expulsion is a good idea. However, if it’s not a case of a traitor, but rather a situation where—late in the game—allied players from the same coalition send troops to your homeland cities and decide to kick you out, then losing map visibility spells the end for you—especially if you also lose the right to move troops across your former ally's territory. Perhaps simply closing airspace to allies, or having the option to hide certain units from them, would be a better approach... Then again, that’s just my opinion.
Improvement suggestions coalition
Dear Staf.
I am a seasond veteran in games like this. For decades.
I tend to play as a coalition.
I have a few issues which ruins gameplay. Which i would love to have changed or added. So instead of mocking or be sad. I raise them as positive constructive ideas. I dont demand them in anyway. Just raise the ideas.
ABig issue: i had now 3 games where i had a spy in my team. When find out and kick i stil have my troop movements going to the enemy.
My suggestion:
During leave or kick timer.
Diplomatic status from shared intel to open borders. This give a player chance to move his troops out. But no longer gets a worldwide view of troops. In a coalition.
Often i play whit friends and we share tasks. For example last game i closed down our airspaces. Can we get a few changes in coalition?
selectable option article 5. Yes / No war on one is war at all. Suddenly a coalition is actualy a coalition.
Option 2, open air defense to aggresive whit security counsil. Right now if not home my dedicated coalition aa. Does nothing
Option 2b, able too detach said aa deterence too a player. Effectively loan it out.
Bring coalition trades use the same market prices. Limits But i prefer to trade whit my allies. Instead of overbid. Or accidental sell to future foes.
Could use the message system as user a sells 5000 suplies for 15000 cash accept v x
Able to ferry a coalition aircraft on coalition ship. During the 24h removal time. A player has time to move the aircraft. After a kick. The aircraft is seized by the crew and simply gets removed just like the cant land so crashed system.
Sorry for my bad english
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