Skip to main content

Stop hit an run

Active player use hit and run with ranged units to attack and move out of enemy range before game engine notices that it can fire back.

When damage is calculated the system should check if the victim unit has ranged ability and if range radius matches the attacker and deal damage as well.

The Forum is back! Good news.

2 Replies

Oh look whos back

Pretty sure Opulon has stated in the past that from a dev pov hit and run is part of skill expression so they are not gonna remove it

I am The Baseline for opinions

I said I will not use Discord. But I will always use a Forum. In fact I have a was never gone. Just idleing.

I. Happy to oppose Opulon in this matter. It's not skill

It's missuasage of a game feature. That's considered a bug.

The Forum is back! Good news.

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch