Interesting ideas.
Maybe the developers will implement them in time, or create 'Themed' games for those wanting these kind of rules.
Don't hold your breath.
1 - rivers and bridges
- adding rivers to the regular maps like overkill and world war 3 . that only the small size ships can cross . but if the ground units wants to cross . you must build a bridge like any building . and the enemy can destroy it to prevent the enemy to move to the other side of the river
2 - buildings destruction
- if you want to attack any city . all of the buildings will get damaged . but I suggest that you can choose what type of buildings you want your units or spies to focus on . is it airfields . ports or arms industries ? that will make a huge difference in the game
3 - new missiles and gliders
- adding a new ballistic and hypersonic missile can be carried on heavy aircrafts . but the aircraft can't engage after it launch the missile . because this is all of it's ammunition
- gliders can be launched from aircrafts that confuse air defenses
4 - changes to the ground units
- change the maximum number of units in the ground stack to 7 or 8 instead of 10 because 10 units are a lot
- make some infantries more cheaper like the airborne and mechanized
- removing the attack range of the motorized infantries
- the marines and special forces are the only units in the game the can embark on the enemy islands and ports
- make the mechanized more powerful than motorized
- make the armored vehicles cheaper and useful
- add trenches and defensive lines instead of combat outposts . that add defense buff and reduce the incoming damage . and can't be penetrated easily without armored vehicles
- adding logistic lines that if the enemy ground units got surrounded will get huge nerf and reduce the attack and defense stats
5 - remove some loadouts
- remove the stupid pharmaceuticals and the ammunition that you added recently ( because it is very very bad idea and i didn't like it . it is not realistic )
6 - delete the hospital ( that will make the game fun and realistic )
- make the infantries requires manpower to heal instead moving it to a hospital
- and if you want to heal a vehicle firstly you must move them to a city contains the building that produced this unit ( army base for ground units . airbase for the aircrafts . naval base for the ships ) . but that will require manpower and resources like components and supplies
7 - the fuel
- make the units can't move if you run out if fuel
- make the cities produce less fuel ( that will make the fuel more important resource )
8 - exchange of lands and resources
- allow the players to exchange their lands and resources ( like call of war 1942 )
- add feature that allow the coalition members to determine the land that each member want to take and if they all agree . any member take a land from the enemy . that land will go to the member who chose that's land
9 - the transport vehicles
- make the transport aircrafts and ships can be produced . and you can't move your units a cross the air or the sea without it
- add trains to move the units cross the lands fast . but you must build railways first
- allow the helicopter carrier to carry ground troops but much faster than the regular transport ships
10 - artilleries
- make the mobile artillery have longer range and much stronger than the towed artilleries against both the infantries and the armored vehices . but make it costs much more than any artillery
- reduce the mrls range and increase the damage . ( the lowest range and strongest damage like in real life and that will make balance between the artilleries )
- the mrls will get the highest damage then the mobile then the towed . but in the range . the mobile and the towed will get the same range then the mrls
11 - radars and recon
- make the radars can't detect any ground signature ( like the real life ) only aircrafts ( and it can detect the stealth one at the radar range ) and ships
- that will force players to use drones to recon the borders and enemy depth ( and will make it more reliable and useful )
12 - resources
- make some counrties produce type of resources more than other country and the other country produce another type of resources more than the first countries ( for an example saudi arabia produces fuel more than algaeria . but algeria produces more components . and china produce electronics more than algeria and saudi arabia . the will force the player to put plans and strategies for his type of economy )
- add new provinces make resources and make it produce more
13 - golders
- limit the gold spending per day ( for an an example . you can spend only 5000 gold in every day in the game and you can't spend more than that )
14 - inactive players
- put a limit for the games you can play at the same time . 3 game for an example
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
in the conclusion . I have been palying this game for year and I am a big fan of this game and I like it so much . and I thank you for this great game . i wish the developers read my suggestions and take it seriously
Interesting ideas.
Maybe the developers will implement them in time, or create 'Themed' games for those wanting these kind of rules.
Don't hold your breath.
Please log in to post a reply.