we need major changes

1 - rivers and bridges

- adding rivers to the regular maps like overkill and world war 3 . that only the small size ships can cross . but if the ground units wants to cross . you must build a bridge like any building . and the enemy can destroy it to prevent the enemy to move to the other side of the river

2 - buildings destruction

- if you want to attack any city . all of the buildings will get damaged . but I suggest that you can choose what type of buildings you want your units or spies to focus on . is it airfields . ports or arms industries ? that will make a huge difference in the game

3 - new missiles and gliders

- adding a new ballistic and hypersonic missile can be carried on heavy aircrafts . but the aircraft can't engage after it launch the missile . because this is all of it's ammunition

- gliders can be launched from aircrafts that confuse air defenses

4 - changes to the ground units

- change the maximum number of units in the ground stack to 7 or 8 instead of 10 because 10 units are a lot

- make some infantries more cheaper like the airborne and mechanized

- removing the attack range of the motorized infantries

- the marines and special forces are the only units in the game the can embark on the enemy islands and ports

- make the mechanized more powerful than motorized

- make the armored vehicles cheaper and useful

- add trenches and defensive lines instead of combat outposts . that add defense buff and reduce the incoming damage . and can't be penetrated easily without armored vehicles

- adding logistic lines that if the enemy ground units got surrounded will get huge nerf and reduce the attack and defense stats

5 - remove some loadouts

- remove the stupid pharmaceuticals and the ammunition that you added recently ( because it is very very bad idea and i didn't like it . it is not realistic )

6 - delete the hospital ( that will make the game fun and realistic )

- make the infantries requires manpower to heal instead moving it to a hospital

- and if you want to heal a vehicle firstly you must move them to a city contains the building that produced this unit ( army base for ground units . airbase for the aircrafts . naval base for the ships ) . but that will require manpower and resources like components and supplies

7 - the fuel

- make the units can't move if you run out if fuel

- make the cities produce less fuel ( that will make the fuel more important resource )

8 - exchange of lands and resources

- allow the players to exchange their lands and resources ( like call of war 1942 )

- add feature that allow the coalition members to determine the land that each member want to take and if they all agree . any member take a land from the enemy . that land will go to the member who chose that's land

9 - the transport vehicles

- make the transport aircrafts and ships can be produced . and you can't move your units a cross the air or the sea without it

- add trains to move the units cross the lands fast . but you must build railways first

- allow the helicopter carrier to carry ground troops but much faster than the regular transport ships

10 - artilleries

- make the mobile artillery have longer range and much stronger than the towed artilleries against both the infantries and the armored vehices . but make it costs much more than any artillery

- reduce the mrls range and increase the damage . ( the lowest range and strongest damage like in real life and that will make balance between the artilleries )

- the mrls will get the highest damage then the mobile then the towed . but in the range . the mobile and the towed will get the same range then the mrls

11 - radars and recon

- make the radars can't detect any ground signature ( like the real life ) only aircrafts ( and it can detect the stealth one at the radar range ) and ships

- that will force players to use drones to recon the borders and enemy depth ( and will make it more reliable and useful )

12 - resources

- make some counrties produce type of resources more than other country and the other country produce another type of resources more than the first countries ( for an example saudi arabia produces fuel more than algaeria . but algeria produces more components . and china produce electronics more than algeria and saudi arabia . the will force the player to put plans and strategies for his type of economy )

- add new provinces make resources and make it produce more

13 - golders

- limit the gold spending per day ( for an an example . you can spend only 5000 gold in every day in the game and you can't spend more than that )

14 - inactive players

- put a limit for the games you can play at the same time . 3 game for an example

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in the conclusion . I have been palying this game for year and I am a big fan of this game and I like it so much . and I thank you for this great game . i wish the developers read my suggestions and take it seriously

1 Replies

Interesting ideas.

Maybe the developers will implement them in time, or create 'Themed' games for those wanting these kind of rules.

Don't hold your breath.

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