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PATCH NOTES 2610-14

14 October 2026

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Attention Commanders,

This update brings changes to diplomacy, a significant rebalancing of Airborne Infantry, and doctrine specific adjustments for SAMs and Heavy Bombers. We’ve also deployed a range of fixes across all platforms, addressing combat orders, unit production, targeting, intel reports, visual indicators, and more.

Changes

  • Diplomatic relations during war have been updated. Players can no longer unilaterally declare peace and must instead use a trade offer to end a war. The relations offered do not need to be equal, allowing trades such as Right of Way for Peace.
  • Airborne Infantry
    • Now required Lv.2 Army base and Lv.1 Airbase instead of Lv.1 Army base and Lv.2 Airbase
    • Adjusted Strength against Soft target from 5/6/6/7/7/8/9 to 5.5/6/6.5/7/7/7.5/8
    • Increased Strength against Hard target from 3/3/3.5/4/4.5/4.5/5 to 3.5/4/4.5/5/5.5/6/7
    • Defense ratio is unchanged at 66%, but defense value increased with the strength value
    • Increased ground speed from 0.1/0.1/0.2/0.2/0.2/0.2/0.2 to 0.1/0.2/0.4/0.6/0.7/0.8/1.0
    • Increased HP from 15/15/15/17/17/18/20 to 15/16/17/20/21/23/25
    • Gain Storm position perk at Tier 2
    • Gains +50% Strength while airborne
  • Airborne Infantry’s mobilization cost
    • Changes from 1000/1250/1500 Components to 700/900/1100 Supplies
    • Adjusted Electronics cost from 400/550/750 to 500/600/700
    • Increased Manpower cost from 1000/1250/1500 to 1250/1500/1750
    • Increased Money cost from 1250/1500/2000 to 1500/2000/2500
  • Military Logistic
    • Separated into 3 different levels
    • Is now visible to players
    • Static units now require Military Logistics
  • SAM doctrine overhaul was applied
    • Western: +25% Radar Range
    • European: Earlier Air Lift (from Lv.4 to 2), -10% Research Cost and Time
    • Eastern: +20% Fixed Wing Damage
  • Heavy Bomber doctrine overhaul was applied
    • Western: +1 Speed per Tier, +10% HP
    • Western: Removed the +10% Soft Damage bonus
    • European: +15% Building Damage
    • Eastern: +10% Soft Damage & Hard Damage

Fixes

  • Fixed issue with the ‘Return to Game’ button not functioning correctly on the modern client.
  • Fixed issue with issuing move and waypoint orders to armies engaged in close combat. Players can now correctly give move and waypoint orders to army stacks while they are in close combat.
  • Fixed issue with queuing units with higher mobilization requirements. Units can now be queued when their required buildings are already built or queued for completion, regardless of the order of units in the production queue.
  • Fixed issue with the Jaguar’s green radar range not being visible on the old client. The green radar range is now correctly displayed alongside the yellow range when issuing patrol or attack orders.
  • Fixed issue with the yellow Air Assault range being hidden by coastal terrain on Mobile and the modern client.
  • Fixed issue with missile targeting being displayed incorrectly on the Modern Client. The targeting indicator now correctly appears over the unit or city being targeted.
  • Fixed issue with incorrect information in the war declaration pop-up for Explosive and Sabotage Drones.
  • Fixed issue with attack orders being canceled when declining a retreat confirmation. Canceling a retreat now correctly keeps the existing attack order active.
  • Fixed issue with Elite Transport Ships displaying the same stats across all levels. Elite Transport Ships now correctly display the appropriate stats for each level on all platforms.
  • Fixed issue with Intel Reports displaying inconsistent information across clients. Intel information, including research and unit details, is now displayed consistently across Mobile, Modern and old clients.
  • Fixed issue with attack selection voice lines not playing during combat. Units now correctly play their attack selection voice lines when selected during an attack.
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