
Attention Commanders
This update introduces a major balance pass focused on improving unit diversity and strategic depth. Armored Fighting Vehicles, Marines, and Transport Boats have all received significant doctrine overhauls, bringing new strengths, research progression, and gameplay opportunities across every doctrine. Alongside these balance changes, we've added new quality-of-life options, improved overall game stability and visuals, and resolved several issues affecting gameplay across Mobile and the Modern Client.
Changes
- The Elite Drone Operator now requires the UAV Drone to be researched first.
- Added a setting to show or hide the map selection box when selecting overlapping units or cities on the modern client.
Balance Updates:
Infantry
- Motorized, Airborne, Mechanized Infantry & Marines
- Sight range increased 25 → 40.
- Mountain sight range bonus removed.
AWACS
AWACS
- Radar range increased 150/175/200/225/250/300 → 175/200/225/250/275/300.
- Tier 3 radar signature reduced High → Low.
N-AWACS
- Radar range increased 225/300 → 250/300.
- Tier 2 radar signature reduced High → Low.
Mobile Radar
- Radar range adjusted 100/150/200/200/225/250 → 125/150/175/200/200/225/250.
UAV
UAV Drone
- HP type changed Fixed Wing → Drone.
Research
- Research cost reduced 10%.
- Research time reduced 10%.
Elite UGV
- Deployment cost reduced 30/40/50 → 20/25/30 deployable gears.
- Money upkeep reduced by 50%.
- Sight range increased 30 → 40.
- Research cost reduced 10%.
Elite Drone Operator
- Mobilization cost reduced 25%
- Sight range increased 25 → 40.
- Research cost reduced 30%.
Elite AFV
- Mobilization cost reduced 2000/2125/2300 → 1800/1900/2100 components. Research cost reduced 5%.
Elite Transport Boat
- High Sea speed increased 1.5/2/2.5 → 2.51.
Radar Station
- Radar range increased from 75/120/175/200 to 100/125/175/200
- Level 4 Radar Signature reduced from High to Low
Armored Fighting Vehicle doctrine overhaul was applied:
- Western: +15% Hard Damage, +10% HP
- European: +Scout trait, +15 View Range, +15% Aircraft Damage
- Eastern: +10% Soft Damage, -10% Mobilization Cost
Marine overhaul was applied:
- Damage profile updated to resemble Mechanized Infantry, while remaining a fast offensive anti-infantry unit.
- Increased attack against armor
- Reduced attack against infantry
- Reduced defense against infantry and armor
- Increased defense against aircraft
- Marines now unlock and level up through Mechanized Infantry research
- Marine mobilization costs now reduced to approximately 85% of the Mechanized Infantry's mobilization cost.
- Supplies cost: 800/850/1000 to 400/500/600
- Components cost: 750/800/950 to 850/1100/1300
- Manpower cost: 1000/1250/1500 to 850/1100/1300
- Reduced Naval base requirement from level 2 to level 1
Transport Boat overhaul was applied:
- Transport boat tier 2 and tier3 are now available with following stats
- HP: 12/15/20
- Speed in Coastal water and River: 1.3/2/3
- Implemented Transport Boat Tiers 2 and 3. These become available for Marines and Amphibious Combat Vehicles at Tiers 2 and 3, respectively.
Fixes
- Fixed issue with ferrying air units to carriers on Mobile and the Modern Client. Air units mobilized in the same city as an aircraft carrier or helicopter carrier can now be ferried directly without requiring the carrier to be moved first.
- Fixed issue with the Cruiser and Frigate attack progress bar on Mobile and the Modern Client. The progress bar now correctly displays the remaining time until the next attack.
- Fixed issue with selecting all visible armies when double clicking on Mobile and the Modern Client. Double clicking now reliably selects all visible armies.
- Fixed issue with player statistics displaying inconsistently between Mobile and Desktop. Player statistics are now synchronized across platforms and display the same values when using the same account.





