
Attention Commanders,
This update brings in-game chat to the Modern Client, alongside new Start/Queue buttons for easier unit mobilization and construction. We've also introduced general pop-up fixes, polished the Newspaper, and made various UI and visual improvements and updates. Additionally, we've improved overall game performance, addressed in-game audio issues, and resolved a range of gameplay bugs affecting unit movement, Air Assault and Airlift mechanics, missile ranges, and more.
Changes
In-game chat is now available in the modern client.
Added a Start/Queue button to the Unit and Construction Info panels on the Modern Client.
Changed the Forward Fortification's HP classification from Soft to Hard.
Elite Cruiser rebalancing
- Increased defense against Fixed wing from 0.5/1/2 to 2/3/4
- Increased defense against Rotary wing from 0.5/1/2 to 3/4/5.5
- Increased defense against Missile from 0.5/1/2 to 1/1.5/2.5
- Increased HP from 60/75/90 to 65/80/100
Naval Air superiority Fighter & Naval Strike Fighter
- Research is now merged with their normal counter part.
- Introduced sub-levels with progression parity to their normal counter part.
- Building requirements have not changed.
- Mobilization cost relative to normal variant is increased from 5-10% to 15%.
- Damage against surface vessels has increased, gaining from +0.5 to +1 across all levels, in both units.
- Adjusted echelon value to be same as their counterparts.
- Swapped the visual models of the Naval Air Superiority Fighter (Étendard IVM) and Naval Strike Fighter (Harrier) to improve historical accuracy.
Naval Air Superiority Fighter doctrine overhaul was applied
- Western +150 Range
- European -7.5% Mobilization Cost
- Eastern +1 Speed
Naval Strike Fighter doctrine overhaul was applied
- Western +10% Soft & Armored Damage
- European +20% Ship Damage
- Eastern +20% Aircraft Damage
Fixes
- Fixed issue with resource details not being displayed when production reaches zero on Mobile and the old Client. Resource details now remain visible even when no resources are being produced.
- Fixed issue with ground units traveling on water and transport ships traveling on land.
- Fixed issue that caused duplicate Officers to appear in the game.
- Fixed issue where missiles could bypass point defense when striking nearby enemy units.
- Fixed issue with missile and drone launch limits not updating correctly after units in a stack are destroyed. The number of available launches now correctly reflects the remaining units in the stack.
- Fixed issue with units teleporting along their route when repeatedly using the Rush button in Aggressive Mode on the old Client.
- Fixed issue with Gold healing feedback on Mobile. When healing is unavailable during active combat, players are now notified, and Gold is no longer incorrectly deducted from their displayed balance.
- Fixed an issue causing some units to have lower HP than intended.
- Fixed issue with Air Assault and Ferry destination markers shifting position after deselecting units. Destination markers now remain in their originally selected location.
- Fixed issue with an extra white range circle appearing during Air Assault.
- Fixed issue with missile range indicators. Missile ranges now remain static, correctly displaying which targets are within launch range.
- Fixed issue with missing scrollbars in the Army and Province panels on the Modern Client. Scrollbars are now visible, making it easier to navigate through all available units and buildings.
- Fixed issue with units failing to take off. Units now correctly complete their Airlift instead of remaining at the departure location.
- Fixed issue with incorrect boarding and disembarking times when canceling and reissuing Air Assault orders. Units now correctly follow the intended boarding and disembarking times when Air Assault orders are canceled or reissued.
- Fixed issue with incorrect Build Cost and Build Time on the Modern Client. Labels now correctly correspond to the building level and its displayed values.
- Fixed issue with units getting stuck after defeating a Coastal Battery. Units can now move freely after combat.




