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PATCH NOTES 2609-16

16 September 2026

Laptop with gear icon representing game settings or configuration menu.

Attention Commanders,

This update focuses on improving gameplay consistency, usability, and overall polish across all platforms. Mountain Infantry progression has also been expanded to better align with Motorized Infantry, alongside a broad selection of fixes addressing Air Assault behavior, unit movement and combat interactions, missile launches, building information, mobilization requirements, and several platform-specific UI issues.

The Officer experience has also received a visual and usability refresh, with polished widgets, redesigned progression elements, additional artwork, and expanded Officer profiles. Characteristics, Abilities and Affected Units, are now presented more clearly, making it easier to understand each Officer’s personality, progression, and battlefield strengths at a glance.

Additional interface improvements include adjustments to pop-ups, text and image alignment, icons and tooltips, as well as updates to various in-game descriptions.

officer widgets 2.jpg

We’ve refreshed the Officer experience with a range of visual and UI improvements designed to make Officer information clearer, more engaging, and easier to navigate.

  • General Visual Polish: Officer widgets have received additional visual and layout improvements.
  • Updated Officer Details: Officer profiles now feature additional artwork and more detailed information, including Characteristics, Affected Units, and a dedicated Backstory section, giving players greater insight into each Officer.
  • Officer's Overview: The Overview now brings together key information about an Officer’s Characteristics & Abilities, making their role and battlefield strengths easier to understand at a glance.
  • Restyled Officer Progression: The Officer Progression pop-up within the Upgrades tab has been redesigned and polished for improved readability and navigation.

Changes

  • Mountain Infantry now features progression across Levels 1–7, aligning its advancement with Motorized Infantry research. Mountain Infantry now levels up alongside Motorized Infantry.

Fixes

  • Fixed issue where Special Ops units could incorrectly engage Aircraft patrolling elsewhere on the map when attempting to leave a captured city. Special Ops units can now move from the city normally without triggering combat.
  • Fixed issue where fulfilled Arms Industry requirements could incorrectly display as “is not enabled” while upgrading the building. The Requirements section now correctly reflects when all mobilization requirements have been met.
  • Fixed issue on the modern client where Missions could not be selected or switched between in the Mission Log.
  • Fixed issue on the modern client and Mobile where the Air Assault range was not displayed when eligible units were stacked with other units or Officers. The Air Assault range now remains correctly visible for eligible unit stacks.
  • Fixed issue where Aircraft returning to refuel could launch missiles from their previous attack location instead of their current position.
  • Fixed issue on the modern client and Mobile where unit stacks containing Chupacabra could become stuck after defeating a Coastal Battery. Affected units can now move normally after combat.
  • Fixed issue where splash damage from Rocket Launchers was not calculated correctly when affected unit stacks were positioned outside the attack radius.
  • Fixed issue where naval units, could not properly use the Retreat command during combat. Retreat paths are now correctly displayed and naval units can retreat as intended.
  • Fixed issue where Heavy Bombers could visually teleport back to their previous patrol area when launching a missile while returning to an Airbase on the modern client.
  • Fixed issue on Mobile where the rank name is displayed as “Sergeant Major” after reaching level 80. Rank names now update correctly according to the player’s account level.
  • Fixed issue on the modern client and Mobile where Level 1 Military and Field Hospitals displayed an incorrect Healing Rate while under construction or damaged. The building information now shows the correct Healing Rate based on the hospital’s current state.
  • Fixed issue on Mobile where purchasing Gold from the home screen after leaving a scenario could return players to their previous game. Players now remain on the page where the purchase was made.
  • Fixed issue on the old client where the Missile Selector could appear for units that are not capable of launching missiles.
  • Fixed issue where Newspaper battle reports did not accurately reflect all units destroyed during combat. Battle reports now correctly include every unit destroyed by a player.
  • Fixed issue where Air Assault units could capture provinces before completing their deployment time.
  • Fixed issue where build queue limit messages incorrectly referred to provinces when queuing buildings or units in a city. The message now correctly states whether the limit applies per city or per province.
  • Fixed issue where the estimated arrival time for Air Assault units could increase unexpectedly after boarding was completed. The Army Info panel now displays the correct remaining travel time consistently throughout the Air Assault.
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